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Found 7 results

  1. ZOTDM 2.2.2 This patch makes a few tweaks to the gamemode as well as some usable admin commands for us to use from Discord. Infection Changes /bite and /inject now have a 30 second cooldown Players who heal with the antivirus are now immune to infection for 5 minutes Other changes Added armour to the Ammunation shops for $2500 Added some basic admin commands to the bot Minor tweaks to some player timers to make them a little faster That's it for this release. Suggestions can be posted: https://zotdm.com/forum/3-suggestions/ Bug Reports can be posted: https://zotdm.com/forum/4-bug-reports/
  2. ZOTDM 2.2.1 This patch makes a change to the Play Area code and some changes to the anti weapon hacking code. This patch will be the final one for a couple weeks (unless something major breaks in which case I'll do my best to fix ASAP). Leaving the Play Area will now turn you into a Zombie if you are outside of it for too long (kills you to respawn already a Zombie) Anti weapon hack code has been updated to catch more specific weapons* *For example, you cannot buy a Country Rifle until you have 100 score. So it will check if you have 100 score and if you do not it will reset your weapons and give you the starting weapons for the team you play on. Weapons such as a Minigun will simply automatically reset your weapons regardless of team. That's it for this release. Suggestions can be posted: https://zotdm.com/forum/3-suggestions/ Bug Reports can be posted: https://zotdm.com/forum/4-bug-reports/
  3. ZOTDM 2.2.0 This update makes some major changes to the play area and some other quality of life changes. Play Area Play area has been reduced (see attachment) When you leave the play area you are given a 10 second chance to re-enter before the script kills you New vehicles added which replace the old vehicles and only spawn within this play area Survivors have new spawns Zombies have new spawns S.T.A.R.S. have new spawns Umbrella has new spawns (due to a clash with some vehicles added in this version) S.T.A.R.S. base moved to the Big Ear Ammunation from LV moved to Fort Carson Umbrella has more vehicles, and more variety Other Changes Fixed https://zotdm.com/topic/18-zombified-stars-cant-see-other-zombies-in-the-map New skin selection screen Skins now save to your account /setskin will update your database entry for your skin /team no longer kills you, just re-spawns you Removed the CJ skin That's it for this release. Suggestions can be posted: https://zotdm.com/forum/3-suggestions/ Bug Reports can be posted: https://zotdm.com/forum/4-bug-reports/
  4. ZOTDM 2.1.2 This update makes a couple of fixes from 2.1.1's release, and also adds some new functionality. General changes Fixed the colour formatting on the message telling you /team is available after making a Zombie kill Made /changepass a password dialog rather than a simple /changepass [password] command Removed the "Abort" buttons from the login and register dialogs (pressing ESC still functions as those buttons) Added Tyrant to the menu next to Zombies. (So it now reads Zombie/Tyrant) Discord Integration With this release I have integrated some basic Discord functionality. You can join the discord by following this link: https://zotdm.com/discord Added in game chat to Discord Added death logs on the Discord Added ability to chat in game from Discord Connection messages show on Discord Added /discord in game /report sends to a private admin channel on Discord as well as in game That's it for this release. Suggestions can be posted: https://zotdm.com/forum/3-suggestions/ Bug Reports can be posted: https://zotdm.com/forum/4-bug-reports/
  5. ZOTDM 2.1.0 This version is a major change from the 2.0.X version so the minor version has been bumped to 2.1.X. I was tempted to version it 3.X.X but there aren't enough major features to warrant such a change. Survivors Base removed They now have random spawns around LV They will spawn with 100 desert eagle ammo and 100 shotgun shells They will not spawn with armour Zombies/Tyrants Players will now spawn as a Tyrant automatically if 500 zombie kills has been achieved Tyrants have been merged into the Zombie team entirely. They don't need to be their own team Menu now shows the Zombie team as Zombie/Tyrant Zombies/Tyrants can now bite by walking towards a target within range Tyrants are now orange in colour S.T.A.R.S. Re-added the S.T.A.R.S. team (no heal or other commands except /sgate currently) They are now a teal colour, this one is subject to change. I want to keep the red colour for the kill streaks now Added an antivirus spawn to their base They now spawn with 1000 desert eagle rounds and 1500 M4 rounds (MP5 removed) A 150 score requirement has been added. It is clearly labelled on the team menu too Umbrella They now spawn with 1000 desert eagle rounds and 1500 M4 rounds (MP5 removed) A 150 score requirement has been added. It is clearly labelled on the team menu too General changes Added an arrow to the interiors that are enter-able (currently just the two Ammunations) to make it obvious that you are to walk at the door to enter/exit The link to the full set of rules for in game has been re-added to /rules When a player registers it is announced in chat and the number of registered accounts is also displayed Connection messages now highlight the player's name in orange The dialogs for logging in and registering also highlight the player's name in orange Chat is cleared when connecting to get rid of clutter (by cleared it sends n amount of blank white lines) Fixed a bug in the registration dialog which shows the team menu instead Improved the main chat by adding the player's ID next to their name Improved the chat to split into two lines, allowing for each chat message to be 144 characters Removed all usage of OnPlayerUpdate from the gamemode Tidied much of the gamemode code Fixed a bug where if /pkill was used it would show unknown command even though it still activated and worked (same bug occurs in the admin command /akill) Removed so many unused variables and functions Added an animation to skins when selecting in the skin selection screen Changed the camera angle to be zoomed in a little more on the skins in skin selection so players can see the skins a bit better Updated the help messages to include S.T.A.R.S. again Added a timer to auto shut base gates after n amount of seconds if they're open Added the ability to bite a player with a button press (the one added in 2.0.4 doesn't work) Optimize and tidied a lot of the commands Added kills, deaths and K/D ratio to the UI Added code to eject a passenger from a vehicle if no driver is present That's it for this release. Suggestions can be posted: https://zotdm.com/forum/3-suggestions/ Bug Reports can be posted: https://zotdm.com/forum/4-bug-reports/
  6. ZOTDM 2.0.5 This is a quick hotfix to some things that came up in 2.0.4's release earlier today. Removed a vehicle that had an odd spawn point Fixed an error in the text string when you get a kill as a zombie as reported: https://zotdm.com/topic/5-chat-color-bug/ That's it for this release. Suggestions can be posted: https://zotdm.com/forum/3-suggestions/ Bug Reports can be posted: https://zotdm.com/forum/4-bug-reports/
  7. ZOTDM 2.0.4 This release makes many changes, it's certainly the biggest patch to 2.0 so far (and the only patch documented here on the forums)! Added forum URL to the banned message when a player is banned Added the ability to press a button (Y by default) to bite a target as a Zombie Added ability to get the IP of an offline player from the database Added a basic tutorial to help new players out a little bit (will show on first spawn) Fixed /tjump not being usable Fixed some admin command issues Players can no longer go below 0 money Improved /commands /menu has been renamed to /team All timers have been converted to use the precise timers plugin Further source code tweaks That's it for this release. Suggestions can be posted: https://zotdm.com/forum/3-suggestions/ Bug Reports can be posted: https://zotdm.com/forum/4-bug-reports/
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