Thanks for ask Burridge, I also will try to explain the best I can, remember I'm from Argentina and mine English is not very good.
I don't know how the people can click more on server, years back, in my case, start of play on server because I love play Deathmatch, also like much Zombies things like films or series, and this server just together both thinks that likes for me, so that do go on server. After entering the server (like on 2012), I found active administrators, almost without hackers, and with a small community that spoke Spanish, that already made me definitely stay and be the only server to play in SAMP.
The thing who does me to back on server now in 2020 is nostalgia, since I play the server a lot of hours and too many years back, like since 2012 I think. It's part of mine childhood (I'm 20 now, but I start playing at 12 xD)
Now speaking of how I see the server with respect to the past and some "suggestions":
- I think maybe the civilians are too strong (to be the firts class than you normally got on server), just think about it, they now have kevlar, ak-47, deagle, very impenetrable base, faster cars on his base(comparing with the previous versions of the same). Maybe should re-add STARS to balance them and to give new players a scoring target as well so they can be an improved class, like with 50 score on civilians to go stars, and have /supply and /heal to help persons(like old versions) AND also /heal to himself(just to do better than civilians).
- This is for the future: The perk /stun of tyrant just have to be eliminated, I remember just make angry players just going him and /stun and kill. Maybe Tyrants is good to have 500hp and have long jump maybe with like 500 zomkills, and they are team of zombies but with other colour, and visible on map, because if 500hp long jump and not visible I think it's a little bit OP, just like looking to say "oh there's a tyrant, he's like a boss, we have to group up and go kill him".
- Perhaps to make it fairer, maybe the weapons of all classes have many bullets (if you're on an world with apocalypse, supouse to not have soo much ammo)(perhaps it is difficult to find the balance between little and much as it is still a deatchmatch team), and to make more sense of "amunnation" they should lower the number of bullets in general so that people seek to use more resources on the map(like ammunation /wepshop, hospitals and soda machines)
-It is the same as when we saw yesterday that when people were /bite, they did not go to the hospital, alone, they died without trying to save themselves, maybe the solution to that is that they stay in 1hp instead of transforming until they grab the cure, also to make it more interesting for zombies
- I agree very much with the things Wolverine has written top of me!
I hope that my "suggestions" are of some use, and that it is understood as well as possible, perhaps in the future if I can think of anything else I will add more here.