Vic and I had a conversation earlier and brainstormed a couple of ideas that could be added or at least discussed and thought over.
The first suggestion is adding more vending machines. There's currently one in Las Payasadas and the addition of more would be nice. Have vending machines spread out with a couple of them in Fort Carson and other areas that have buildings like the gas station near the old Red Tabs base. Also having them in the bases of UC and STARS would be great as well. It doesn't have to be plentiful but it at least gives the Survivors or the living an option to heal in the field.
The second suggestion is adding a safe zone(s) objective. Just something else that preoccupies players besides just straight up surviving and killing others. Either set up one or set up multiple safe zones that members of each faction can occupy (STARS align with the Survivors) and give them perks of either cash for capturing and holding the safe zone or give them a bonus to their score. Not completely sure how it's going to be implemented but if possible, Vic and I discussed if there were a certain amount of players were on and a certain % of players were zombies the safe zone as an objective could be activated so it couldn't be abused by having everybody being all survivors or all live humans.
The third suggestion is adding armor to be able to buy in the Ammu-Nations. The downside of being able to buy armor in the Ammu-Nation would be making it expensive ($5000 for buying armor maybe? Could possibly make it half $2500 ish?)
The fourth suggestion is giving STARS the ability to administer the antidote to (Survivors, STARS, and UC maybe). With this ability put it on a cool down, maybe every 2 minutes or so it could be used.
Feel free to critique or discuss about the suggested stuff. Vic and I discussed for a hot minute about the current stuff and stuff that we had back then and applying it into ZOTDM.