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      Server IP: 54.37.245.170:7802

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  2. General Category

    1. General Discussions

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    • ZOTDM 2.2.2 This patch makes a few tweaks to the gamemode as well as some usable admin commands for us to use from Discord. Infection Changes /bite and /inject now have a 30 second cooldown Players who heal with the antivirus are now immune to infection for 5 minutes Other changes Added armour to the Ammunation shops for $2500 Added some basic admin commands to the bot Minor tweaks to some player timers to make them a little faster That's it for this release. Suggestions can be posted: https://zotdm.com/forum/3-suggestions/ Bug Reports can be posted: https://zotdm.com/forum/4-bug-reports/
    • Vic and I had a conversation earlier and brainstormed a couple of ideas that could be added or at least discussed and thought over.  The first suggestion is adding more vending machines. There's currently one in Las Payasadas and the addition of more would be nice. Have vending machines spread out with a couple of them in Fort Carson and other areas that have buildings like the gas station near the old Red Tabs base. Also having them in the bases of UC and STARS would be great as well. It doesn't have to be plentiful but it at least gives the Survivors or the living an option to heal in the field. The second suggestion is adding a safe zone(s) objective. Just something else that preoccupies players besides just straight up surviving and killing others. Either set up one or set up multiple safe zones that members of each faction can occupy (STARS align with the Survivors) and give them perks of either cash for capturing and holding the safe zone or give them a bonus to their score. Not completely sure how it's going to be implemented but if possible, Vic and I discussed if there were a certain amount of players were on and a certain % of players were zombies the safe zone as an objective could be activated so it couldn't be abused by having everybody being all survivors or all live humans. The third suggestion is adding armor to be able to buy in the Ammu-Nations. The downside of being able to buy armor in the Ammu-Nation would be making it expensive ($5000 for buying armor maybe? Could possibly make it half $2500 ish?) The fourth suggestion is giving STARS the ability to administer the antidote to (Survivors, STARS, and UC maybe). With this ability put it on a cool down, maybe every 2 minutes or so it could be used. Feel free to critique or discuss about the suggested stuff. Vic and I discussed for a hot minute about the current stuff and stuff that we had back then and applying it into ZOTDM. 
    • Weather System is definitely something I can get behind with. I agree with Marston about the Zombie buff in accordance to time. Zombies are powerful enough as of right now and don't need a buff until we see how other classes will be improved. Cooldown on /bite is a great idea, maybe 15 seconds or so?
    • ZOTDM 2.2.1 This patch makes a change to the Play Area code and some changes to the anti weapon hacking code. This patch will be the final one for a couple weeks (unless something major breaks in which case I'll do my best to fix ASAP). Leaving the Play Area will now turn you into a Zombie if you are outside of it for too long (kills you to respawn already a Zombie) Anti weapon hack code has been updated to catch more specific weapons* *For example, you cannot buy a Country Rifle until you have 100 score. So it will check if you have 100 score and if you do not it will reset your weapons and give you the starting weapons for the team you play on. Weapons such as a Minigun will simply automatically reset your weapons regardless of team. That's it for this release. Suggestions can be posted: https://zotdm.com/forum/3-suggestions/ Bug Reports can be posted: https://zotdm.com/forum/4-bug-reports/
    • Thanks for the response! Closed.
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